An update about the UI
Our goal with the UI is to show all the information that you need during the game. This means :
• The pool table
• The sisters and their dialogues
• The cheats you earned during the game
• The balls remaining
• The complete story you created
Here is an example of what it looks like at the beginning of the tour.
Main interface
During your turn, several balls will collide. Afterward, it’s time to discover the new stories you created.
A pop up appears when all the collisions occurred. Each prophecy appears in order, one after another. First, there‘s an animation of the two first balls that collided. With the symbol on the balls, you will see the thematic and with special effects, you will see whether it’s a good prophecy or not for Connor. Finally, the text of the prophecy will appear.
Prophecy interface
At the beginning of the turn, you choose the balls that you think will collide.
Now, imagine you guessed right. At the end of the turn, you earn the right to have a new cheat. You can choose between two options ! To keep things simple, only the name and a descriptive image below is shown. You already have more than 5 cheats ? No problem, you can change one of your cheats or skip this part.
Cheats interface
Of course, there are many other interfaces in the game, but let us keep some surprises for later.
Call-Shot-Dead
A game about the Fates putting the future of random people on an 8-pool table
Status | Prototype |
Author | Sur le Billard |
Tags | 8pool, billiard, Modular, Narrative, Procedural Generation, Sandbox, Singleplayer, Story Rich |
More posts
- A sneak peek of our Teaser !90 days ago
- News about the UI94 days ago
- Things coming togetherFeb 27, 2025
- Striking VFX for an exciting gamefeelFeb 24, 2025
- Some character portraits !Feb 24, 2025
- Let's talk about Sound DesignFeb 13, 2025
- About game systemsFeb 09, 2025
- Some info about the characters !Feb 06, 2025
- Silly billiard stories from a pool of possibilitiesFeb 05, 2025
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