
Call-Shot-Dead
PITCH
Fate is controlled by the Moirai, three sister goddesses who hardly see eye to eye. Their last argument ended with Lachesis, goddess of Lifespan, leaving on the spot to go touring the world’s finest bars. Of course, the other two went searching for her, but in the meantime, they have no easy way to deal with mortals on the brink of death. Of course, the only solution is to take advantage of being in the bars their sister likes so much to decide their fate on an 8-pool table.
And so, Clotho, goddess of Birth, and her sister Atropos, goddess of Death, turn every aspect of these humans’ life into billiard balls to rewrite their future and their untimely end !
Call-Shot-Dead is a modular, procedural narrative game that dynamically creates a wealth of small stories on the basis of collisions between billiard balls. These collisions interweave the themes of each ball to generate a prophecy about the victim, which will be good or bad for them depending on the location of the collision on the billiard table. Call-Shot-Dead prides itself in its sandbox nature, colorful setting and absurd tone.
FACT SHEET
- Name : Call-Shot-Dead
- Genre : Procedural narrative, arcade billiard
- Developer : estellem, Manshin, Zemagician, kokopiyyon
- Platforms : PC
- Number of players : 1
- Release Date : Autumn 2026
- Price : 12€
- Development Log
TEASER
FEATURES
- The tale of how the Fates competed to choose how to handle humanity's destiny by playing local variants of 8-pool in chic bars across the globe
- The prophesying of the lives of mere mortals by making pretty billiard balls collide
- A modular and procedural storytelling, guaranteeing each game you play spins a whole new story
- Arcade 8-pool powered-up by the divine powers
PEOPLE INVOLVED
- estellem was UI/UX designer and developer, narrative designer and sound designer
- Manshin was producer, developer (physics and procedural narration), narrative designer and tech artist
- Zemagician was lead developer and narrative designer
- kokopiyyon was UI/UX designer, artist and communication manager
Game design was done by everyone
Special Thanks
Chimkim for drawing our billiard balls icons, table and cue !
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Find higher resolution versions of all the visuals in the downloadable folder here!
All assets on this welcome page are free to use for press purposes.
Updated | 1 day ago |
Status | Prototype |
Platforms | HTML5 |
Author | Sur le Billard |
Made with | Unity |
Tags | 8pool, billiard, Modular, Narrative, Procedural Generation, Sandbox, Singleplayer, Story Rich |
Development log
- A sneak peek of our Teaser !89 days ago
- News about the UI93 days ago
- Things coming together99 days ago
- Striking VFX for an exciting gamefeelFeb 24, 2025
- Some character portraits !Feb 24, 2025
- Let's talk about Sound DesignFeb 13, 2025
- About game systemsFeb 09, 2025
- Some info about the characters !Feb 06, 2025
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